🔗 Share this article Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit The post-apocalyptic TV series has come back to streaming services, and it's fair to say that audiences were agreeably astonished by the caliber of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it managed to capture various facets of the player's journey. There was vault-dweller Lucy, attempting to do the right thing and discovering that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts challenging his organization's leadership and creates plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the radioactive badlands. Setting the Stage for Season Two The show's first season finale unveiled a major secret about those responsible for the nuclear war that trapped a society in bomb-proof bunkers for centuries. It also left plenty of questions open for the upcoming chapter – and, this time, expectations are significantly higher. “We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan. “Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are thrilled with the reception to the show, so now people are arriving with more enthusiasm and different expectations.” A New Vegas Vibe for the Next Installment The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, even if it was somewhat buggy at launch. “It embodies a desert vibe, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much fun to translate into the show.” In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it acknowledges the gamer's experience. The Importance of Physical Sets The Fallout TV series is distinguished by its tactile feel – its creators insisted on authentic items and environments were built, mirroring the cobbled-together nature of the towns in the games. “As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to feel like it’s tangible.” Actually, pretty much everything you see on-screen is real, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts rather intimidating up close. Made by Fans, for Fans The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the franchise. This mutual respect for the universe is evident in the end result. The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the previous season. This approach will foster a new weekly discussion, something the team themselves are looking forward to engage with. “It has more depth, it’s bigger, it’s funnier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”