In the wake of a vision of global harmony courtesy of Pokémon Go, there's no question that the monster collecting franchise is about as popular gaming titles around. Pikachu is just as identifiable as Disney's mascot, if not more so. The persistent pandemonium around trading card values guarantees near-daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Even, fan-made Pokémon games go viral every year.
Yet despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent titles that didn't get their proper due, or were overshadowed under the hype of the core series. They're Pokémon games released on ill-fated platforms or services, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Cozy Forerunner
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the everyday realities that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
Given dozens of core games and derivative titles, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu